Fe Kick Ban Player Gui Script Patea A Cu [exclusive] May 2026

# Entry for reason (optional) self.reason_label = tk.Label(root, text="Reason:") self.reason_label.pack()

self.reason_entry = tk.Entry(root) self.reason_entry.pack() fe kick ban player gui script patea a cu

def ban_player(self, player, reason): print(f"Banned {player} for: {reason}") # Entry for reason (optional) self

class Game: def __init__(self): self.online_players = ["Player1", "Player2", "Player3"] # Mock data for a real-world application

This example assumes a basic familiarity with Python and Tkinter. The actual implementation might vary depending on your game's specific requirements, such as how player information is accessed and how kicking/banning is handled.

# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5)

Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc.