void Start() rb = GetComponent<Rigidbody>();
public class ParkourController : MonoBehaviour fe parkour script
if (Input.GetButtonDown("Fire2") && isGrounded) StartCoroutine(Vault()); void Start() rb = GetComponent<
void TryWallJump() if (isWalled) WallJump(); void TryWallJump() if (isWalled) WallJump()
void Update() isWalled)) TryWallJump();