Fe Parkour Script May 2026

void Start() rb = GetComponent<Rigidbody>();

public class ParkourController : MonoBehaviour fe parkour script

if (Input.GetButtonDown("Fire2") && isGrounded) StartCoroutine(Vault()); void Start() rb = GetComponent&lt

void TryWallJump() if (isWalled) WallJump(); void TryWallJump() if (isWalled) WallJump()

void Update() isWalled)) TryWallJump();